Hi!
I'm Seik
Computer × Learning Scientist & Researcher

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Seik Oh - Computer Science PhD Student

Situated at the intersection of Computer Science, HCI, and Learning Sciences, I study how principles from cognitive psychology and design methodologies inform technologies that make learning more intuitive, personalized, and sustainable.

In my work, I combine qualitative methods (interviews, usability studies) with quantitative analysis (behavioral metrics, error rates) to generate actionable insights. My goal is to bridge research and engineering, moving from research → prototype → insight-backed decisions that create inclusive and measurable improvements in learning technologies.

Experience

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Aug 2025 – Present

Graduate Research Assistant

HCI & LST & Data Viz Research @ TILES Lab

Georgia Institute of Technology, Atlanta, GA

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Sep 2024 – May 2025

Software Developer

NASA SUITS 2025 (Top 10 Finalist)

RISD Rover × Brown; Johnson Space Center

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Jun 2024 – Dec 2024

Research Assistant Intern

UI/UX & Accessibility Research @ LNCC Lab

Brown University, Providence, RI

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Dec 2023 – May 2024

AR/VR Developer

NASA SUITS 2024 (Top 10 Finalist)

RISD Rover × Brown; Johnson Space Center

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Sep 2022 – Dec 2022

iOS Developer Learner

Apple Developer Academy @ POSTECH

POSTECH, Pohang, South Korea

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Jul 2021 – Aug 2021

Technical Assistant

KATE Conference

Seoul, South Korea

Education

Aug 2025 – Present

Ph.D. in Computer Science

Georgia Institute of Technology, Atlanta, GA, USA

May 2025

Sc.M. in Computer Science

Brown University, Providence, RI, USA

Feb 2022

B.S. in Computer Science & Engineering

Soongsil University, Seoul, South Korea

Feb 2022

B.A. in English Language & Literature

Soongsil University, Seoul, South Korea

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Highlights

Featured projects and research work

Gearshift Fellowship - ADHD ResearchPlatform

Led UI/UX improvements for users with ADHD through the Gearshift Fellowship. Focused on accessibility-first design principles and cognitive load reduction for mental flexibility and adaptive behavior.

2024
Accessibility Computational Psychiatry UX Research

SpaceOver

Multisensory iOS app using spatial audio and haptics for Blind and Visually Impaired users to experience astronomy. Promotes inclusive STEM education.

2023
Swift iOS Accessibility

NASA SUITS 2025

Designed and implemented rover interfaces and automationsfor lunar rover operations, tested at Johnson Space Center as a Top 10 finalist.

2024-2025
Python JavaScript